Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
0
Found in
2017.4.0f1
2018.1.0f2
2018.2.0a1
2018.3.0b11
2019.1.0a1
Issue ID
1089679
Regression
No
Particle System Trails are culled while still within camera bounds
How to reproduce:
1. Download, extract and open user's attached project (TrailCullingBug.zip)
2. Open 'SampleScene'
3. Enter Play mode
4. Move the camera around so that the Particle System moves in and out of camera bounds
Expected result: Particle System Trails stay on screen
Actual result: Particle System Trails get culled
Reproduces in: 2017.4.16f1, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment