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"Coroutine continue failure" error when using StopCoroutine
Steps to reproduce : - import the project attached- add any of the scripts to the Main Camera- press play and notice the error *Note... Read more
[ShaderCalibrationScene] Unable to import Shader Calibration scene proje...
Steps to reproduce: 1. Create a new Unity project2. Open Asset Store window3. Download 'Shader Calibration scene' from Unity Essenti... Read more
Materials with Nature/SpeedTree shader generate console warning
1. Open attached project2. Select the 'New Material' in the Assets folder3. Observe that the following warning is logged into the co... Read more
Image Effects makes the screen black on Adreno 220
Most of the screen (except the UI) get black if image effects are used on a device with Adreno 220 GPU Read more
InputField bug for @ sign on Croatian keyboard
To reproduce:1. Add Croatian (Croatia) keyboard language2. Open new project3. Add Input field3. Press Play4. Write some characters a... Read more
[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
Scrolling rapidly on ScrollRect causes scrolling to stop
To reproduce: 1) Download and open project2) Build and run for iOS3) Try rapidly scrolling in one direction or scrolling up and down... Read more
Instantiating objects that have constructor with "GameObject.GetComponen...
In play mode, instantiating game objects that have Custom class (inherits monobehaviour) and constructor with "GameObject.GetCompone... Read more
Some projects crash on Android 5, but not on 4.4 or earlier
Some Android projects crashes on and Android 5 version but works fine on 4.4.4 or earlier versions Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"