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Shaded Wireframe is constantly visually changing when zooming in and or ...
How to reproduce:1. Open the user attached "SplinesProject.zip" project2. Enter the "New Scene 1" Scene (Assets/Scenes)3. Zoom in an... Read more
UI Builder's Inspector text field loses focus after input when interacti...
How to reproduce:1. Open the attached project "case_1397542.zip"2. Open "test.uxml"3. Click on the expand/collapse dropdown button o... Read more
[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps:1. Open the attached user's Unity project "DX11Bug.zip"2. Make sure that Graphics API is set to Direct3D113. In t... Read more
"Shader not supported on this GPU" error is thrown when stripping a Shad...
How to reproduce:1. Open the user's attached "UsePassStripping" project2. Build and Run the "SampleScene" Scene3. Observe the Cubes ... Read more
NullReferenceException is thrown when editing the Name of a Sprite in a ...
Reproduction steps:1. Open the attached 'TestProject-2020.3' project2. Observe the 'Assets/TextMesh Pro/Resources/Sprite Assets/Spri... Read more
Crash on 'core::hash_map<Hash128,bool,Hash128Hasher,std::equal_to<Hash12...
Reproduction steps:1. Open the project from the Google Drive folder2. Make sure that 'Project Settings -> Player -> Optimize M... Read more
"referencedClips" of a matching file with @ symbol is added even when Le...
Reproduction steps:1. Create a new project2. Import the users attached FBX files into the same folder3. Select 'Generic' or 'Humanoi... Read more
Walking animation stops working when creating a new clip in the Animatio...
How to reproduce:1. Open the "1384361.zip" project that is located in the google drive link2. In the Hierarchy window select "Player... Read more
Decals disappear when using DE Environment package and "Decal Layers" is...
Reproduction steps:1. Open the user's attached project "DE HDRP 10.4.0.zip"2. Focus on the "DE Decal Paint Splat" under "Decals" in ... Read more
[UIR] Invisible group does not apply its transform to its visible descen...
Create the following hierarchy:a) Parent with UsageHints.GroupTransform, Visibility.Hidden and some position offsetb) Child with Vis... Read more
All about bugs
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