Search Issue Tracker
Build screen is not cleared when changing the aspect ratio on OpenGLCore...
How to reproduce:1. Open the user's attached project2. Build and Run the project (File -> Build and Run)3. In the running Build, ... Read more
Can't bind object to TimelineTrack when the curve window is opened
Reproduction steps:1. Open the user's attached "TimelineBindObject.zip" project2. Open the "SampleScene" Scene3. Open the Timeline w... Read more
Cannot find mono image in MonoManager for assembly 'Unity.Localization'
Unity 2020.3.18Loc 1.0.1Address 1.19.4After upgrading from 1.0.0-pre.9-> 1.0.1When I enter Play mode I get errors:Cannot find mon... Read more
[UWP] C# WebAuthenticationBroker doesn't work when built into HoloLens 2
1. Open project "MRTKWebAuthProject.zip"2. Open Scene "ReproScene"3. Open Build Settings in File > Build Settings4. Select Platfo... Read more
[Vulkan][Android] App crashes when enabling a large number of Text compo...
Reproduction steps:1. Open the attached user's project "vkcrash.zip"2. In the Player settings make sure that Vulkan Graphics API is ... Read more
[iOS] Development Build throws NullReferenceException when Input System ...
How to reproduce:1. Open the attached project ("repro_2022.1.0a10.zip")2. Build and Run on an iOS device Expected result: NullRefere... Read more
[Android] AndroidJavaClass.CallStatic is unable to receive OBB file when...
How to reproduce:1. Open the user's attached "SignInTest.zip"2. Run and Build the "SampleScene" on an Android device3. Allow permiss... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps:1. Open the attached project "1361704repro.zip"2. Go to Assets/Scenes/"SampleScene"3. Enter Play mode and observe... Read more
[Physics] Articulation Drive force limit uses impulse values rather than...
Steps to reproduce:1. Create new project (Or just open attached one and enter play mode)2. Create 2 Articulation bodies, make one a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler