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(iOS) PlayFullScreenMovie crashes when autorotation is disabled
Handheld.PlayFullScreenMovie crashes whenever autorotation is disabled. In other words, it crashes under the conditions below: - Def... Read more
Markup format is not supported on fogbugz but is shown in the preview
Steps to reproduce: 1. Open bug reported window (Window -> Report a bug)2. Enter: ' <b>, <s>, <i> some text ' i... Read more
Bug reporter: Buttons have different styling on Windows vs OSX
On Win all buttons use the same styling.On OSX "Bug Reporting FAQ" and "Known Issues" use the same styling. Other buttons are differ... Read more
Unreliable downloading through assistant
Slow downloading through assistant During downloading Unity through Download Assistant- on first try:1 I got few timeouts(see attach... Read more
[Reflection Probes] Realtime reflection probes have visible stepping on ...
Repro: Create a spec/gloss map with a high specular value and a gradient across the surface. Setup a scene with 2 probes, 1 realtime... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
OnOpenAsset doesn't work on ScriptableObjects
Repro:in attached project, double-click "test.asset" in project view: nothing happens.Double-click a script: it logs the OnOpenAsset... Read more
[WP8][Shaders] Ground is black in tessellation sample scene before pause...
The tessellation sample scene is rendered wrong initially on windows phone 8 and windows phone 8.1 devices To reproduce:1. Import st... Read more
[StandardAssets][WinRT] Building the standard assets project fails after...
Building the standard assets project fails after building once, due to certificate errors. Removing the WSATestCertificate files and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled