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[Auto][PVR] Light Probes fail to compute when switching bake backends
In Progressive Lightmapper, light probes fail to bake when auto mode is enabled. Steps for reproduction:1) Open the "TestScene" in t... Read more
[UI][LOD][Inspector] SpeedTree LOD1 could not be scaled up if this LOD l...
Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> FreeSpeedTrees folder;3. Select 'Broadleaf_Desk... Read more
[OSX] A specific .obj crashes editor
To reproduce:1. Create a new project2. Import .obj file from attached model folder Expected: file will be importedActual: editor cra... Read more
[Android] Application crashes when live video input is rendered on WebCa...
Steps to reproduce: 1) Download attached project 'WebCamTextureCrashReproProject.zip' and open in Unity2) Build and run 'main' scene... Read more
Billboard is still shown after Precomputed Realtime GI is disabled
When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrai... Read more
Embedded smoke particle systems do not work correctly in the Play mode
To reproduce:1. Download and open the attached project;2. Open scene MainMenuScene;3. Enter Play Mode Expected result: Particle syst... Read more
Hinge joint 2D does not maintain its shape, when object's position is ne...
Reproduction steps:1. Open project attached(LinkingIssue.zip)2. Open scene "PhysicsScene"3. Press play. Expected result: All bridges... Read more
[OSX][iOS] If OpenGL is used, InstanceID always runs from 0 regardless o...
Reproduction Steps:1. Import attached project.2. Open "MainScene" scene.3. Select OpenGL as the Graphics API.4. Select "TestObject" ... Read more
TextAsset Object is still null after calling it's constructor from script
To reproduce: 1.Download and open "repro886727project".2.Open "test" scene.3.Enter play mode.4.Check the console for output. Expecte... Read more
[Oculus] Subtle lack of image stability with Oculus Rift
There is a subtle lack of stability which is fixed by removing the kUnityVREventBeginStereoRendering driven call to s_Instance->G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names