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UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed.http://screencast.com/t/uN... Read more
/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
First sentence of Manual/BlendTree-2DBlending.html needs fixing.
"The first option in the Inspector of a Blend Node is the The Blend Type." Read more
Upgraded projects do not display version number in Launcher
Upgraded projects do not display version number in Launcher To reproduce:- Create a project in version 4.6 and then close the editor... Read more
FixedJoint documentation lack EnablePreprocessing option explanation
FixedJoint documentation lack EnablePreprocessing option explanation It's found in: http://docs.unity3d.com/500/Documentation/Script... Read more
HingeJoint Anchor Gizmo duplicates when you move it around
1. Open attached project2. Select Cube game object3. Move around the anchor position4. Notice there's two Anchor gizmos (Orange arro... Read more
Sound is leaked from ther audio groups when adding effects to a Solo'ed ...
Msybe this is intended by design, but sound is leaked from other Audio Groups when adding effects to a Solo'ed Audio Group. To repro... Read more
Effects context menu is "collapsed" on small screens
This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more
[DirectionalSpecular] lighting is being rendered brighter in 5.0b20 than...
How to reproduce: 1. Open attached project in b192. Open the lighting window3. Bake the lightmaps- Make note of what the lighting lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal