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Unity crashes at CreateNullGfxDevice (repro using Super Text Mesh Plugin)
Unity crashes at CreateNullGfxDevice.Unity crashes when "<q=anybutton>" is pasted to the Text field of Super Text Mesh compone... Read more
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment.2. Open it with Metal Editor... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce:1. Open the attached project2. Build and run on Android, iOS or Standalone... (in 32 bits)3. Make sure that Autocon... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce:1. Open repro project (link in edit)2. Export 'Textures' folder to desktop3. When 'Exporting Package' window will disap... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project.2. Open and play the "Scenes > Fog dynamic test" scene.3. Wait... Read more
Default settings for importing sprites have changed
Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project2. Click on the spr... Read more
Reloading scene after it was merged by UnityYAMLMerge tool causes Editor...
Editor crashes only in versions where SceneManager exists. Repro steps:1. Add some project to perforce (version control system)2. Ad... Read more
Imported sprite's alpha is green
Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green.Expected result: The spr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code