Search Issue Tracker
[Android] Crash upon launching a built project when its size is over 2GB...
Reproduction steps:1. Download the asset package from the link below called: "case_1396002.unitypackage"2. Import the asset package ... Read more
[HDRP] [DXR] Fully enclosed mirrored room with no lighting inside is not...
Reproduction steps:1. Open the user's project2. In the Scene view navigate to the mirrored room3. Select Global Volume in the Hierar... Read more
A multisampled texture being bound to a non-multisampled sampler errors ...
Reproduction steps:1. Download and open the attached "DE URP 12.1.1.zip" project2. Open the "Bug Test" scene3. Select the "Main Came... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps:1. Open the user's attached project2. Open "Fireworks.vfx" VFX graph3. Increase "Rate" and "Capacity" to 99999 Ex... Read more
[HDRP] Unity Editor Crashes due to Path Tracing CheckDirtiness when Prev...
Reproduction steps:1. Open attached project "HDRP test"2. Open Game view3. Go to VAC -> Champion Preview4. At the opened Champion... Read more
Assets with missing shaders have no preview thumbnails when using URP
How to reproduce:1. Open user's attached project "YataiMura.zip"2. In the Project window search for any Model or Prefab Expected res... Read more
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
Spline's mesh isn't updated when changing SplineData values
How to reproduce:1. Open the user's attached "Splines.zip" project2. Open the "SampleScene" Scene3. Select the "Spline" GameObject4.... Read more
Cannot change scene view orthographic camera size
When setting the scene view camera to orthographic, there is no way to change the size of the viewAlthough there is a slider to chan... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce:1. Open the attached “OG NavMesh Test.zip” project2. Open the “SampleScene” Scene3. Select the GameObject "Agent"4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node