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[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
[Addressables] Built in Group can be marked as default, which causes Nul...
How to reproduce:1. Open the attached project ("case_1169726-LWRP-Asset-Bundles-Dependencies")2. Try building Player Content Expecte... Read more
[Windows] Crash on WindowsVideoMedia::GetVideoFrameAtIndex when importin...
How to reproduce:1. Open the attached “IN-105201.zip” project2. Reimport “Assets/crash.mp4”3. Observe the crash Reproducible in: 202... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
Source Generation with GeneratePropertyBag fails when using reserved key...
Reproduction steps:1. Open the attached “IN-111268.zip” project2. Observe the Console Expected result: No errorsActual result: Lots ... Read more
Deselecting a GameObject in the Hierarchy makes that GameObject unable t...
Steps to reproduce: Open a Unity project Ensure that there are two or more GameObjects in the Scene Hierarchy (if not, create them) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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