Search Issue Tracker
[SPS] Deferred rendering player with SPS crashes on exit
This is a consistent crash upon player exit when single-pass stereo and deferred rendering are used. Read more
Mesh property doesn’t throw a tooltip when hovered over in the Inspector...
Steps to reproduce:1. Create a new Unity project2. Create and select Cube GameObject in the Hierarchy window3. In Inspector window, ... Read more
ESC, Return and Caps Lock keys are barely visible in the shortcut manage...
How to reproduce: 1. Open shortcut manager window2. Observe the Caps Lock key Expected result: Caps Lock is readableActual result: C... Read more
Editor crashes on "AssetBundleLoadFromAsyncOperation::Perform" when acce...
Reproduction steps:1. Open the user's attached project2. Open RW/Scenes/Fire Range Scene3. Enter the Play Mode Expected result: The ... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
[VFX Graph] Exposed SG Keyword property display their ref name in UPPERCASE
Steps to reproduce: Create a SG with VFX Target Create an Exposed Keyword and give it a name Assign the SGto a VFX graph output. Act... Read more
Inspector window flickers when Tag or Layer of a Prefab is changed
When a prefab of a gameobject is created and its Tag or Layer is changed then Inspector window flickers, Refer attached video Steps ... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved