Search Issue Tracker
[Windows] Application.targetFramerate is ignored when Time.captureFrameR...
If Time.captureFrameRate is set to > 0 in GenLockSync class, the actual frame time is as fast as possible, ignoring the targetFra... Read more
TestRunner assertions in OneTimeTearDown do not fail the test
Steps to reproduce:1. open attached project2. open testrunner window3. run editmode tests Actual: test are passingExpected: tests ar... Read more
SetResolution fullscreen parameter does not work on Linux
To reproduce:1) Open attached project and scene2) Build and run it for Linux3) Notice it has opened as non-full screen 1024780 windo... Read more
[Timeline] Editor Window Modes cannot be switched using hotkeys
Editor Window Modes (Mix Mode, Ripple Mode and Replace Mode) cannot be switched using hotkeys. Steps to reproduce: 1) Open a new uni... Read more
CreateAssetMenu fileName results in asset name being cut off when fileNa...
How to reproduce:1. Open attached project "CreateAssetMenu.zip"2. In Editor menu, select Assets -> Create -> FileWithDot ->... Read more
ENABLE_VSTU is not defined when VSTU is enabled
VSTU loaded logo is also missing in the About window for the same reason. Read more
Deadlock due to UnitySynchronizationContext invoking event in lock
How to reproduce:1. Open the attached "DeadlockRepro.zip" project2. Open the "SampleScene" scene3. Enter the Play mode-- Editor free... Read more
Editor crashes on applying Rig Animation Type changes when it is set to ...
How to reproduce:1. Open the attached project2. Go to the Project window -> Models -> select Person2.fbx3. Go to the Inspector... Read more
[IMGUI] Null Reference exception is thrown on selecting different option...
[Editor] Null Reference exception is thrown at the time of switching Aspect Ratio in GameView 1. Open a new Project2. Go to Game win... Read more
Calling AssetDatabase.Refresh after ScreenCapture.CaptureScreenshot does...
How to reproduce:1. Open tester-submitted project (CaptureScreenshotAndRefresh)2. Open Scene 'SampleScene'3. Enter Play Mode and pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window