Search Issue Tracker
[Mac] [OpenGLCore] Mac crashed on switching to any platform with OpenGLC...
Mac crashed when the platform switched to any other platform with OpenGLCore Graphics APIs. Steps to repro:1. Create a new Project.2... Read more
Renderers drawn with DrawRenderer in a custom pass are rendring at a off...
How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more
Editor Crashes upon entering Play mode when Sprites are lit by 2D light ...
How to reproduce:1. Open the attached project named "Case_1214615"2. Open the SampleScene3. Enter Play mode Expected result: Editor ... Read more
Particle System with View Render Alignment and drawn with DrawRenderer a...
How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more
[iOS] Player crashes on Landscape orientation when using UAAL in Native ...
To reproduce: 1. Download attached "SwiftUnity.zip" file and open "UnityHybrid" project in Unity2. Open "BackgroundScene" scene3. Bu... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce:1. Build & Run the "tvOS_Input.zip" project for tvOS2. Press "Menu" button on the Siri Remote3. Check which but... Read more
[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the colors of the cubes4. Enable Post Processing on the M... Read more
Only 2 UV components per channel are accessible in shader when mesh is r...
How to reproduce:1. Open 'SampleScene' from "CanvasRendererUV.zip"2. Start Play Mode3. Inspect the color of both quads Expected resu... Read more
Animation window records the wrong Animation when recording a frame wher...
1. Open the attached project "1210312.zip"2. Open the Sample Scene3. Open the Timeline window and select Cube GameObject4. Select fr... Read more
Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown
- Player crash when a specific project is built with Vulkan
- Long Tile Palette name breaks window UI