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0
votes
Duplicate

[Mac] [OpenGLCore] Mac crashed on switching to any platform with OpenGLC...

MacOS

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Jan 29, 2020

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Version/s: 2019.3.0b12, 2020.1.0a1, 2020.1.0a21

Mac crashed when the platform switched to any other platform with OpenGLCore Graphics APIs. Steps to repro:1. Create a new Project.2... Read more

0
votes
By Design

Renderers drawn with DrawRenderer in a custom pass are rendring at a off...

Package: Scriptable Render Pipeline HD

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Jan 28, 2020

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Version/s: 7.1.7

How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more

0
votes
Fixed

Editor Crashes upon entering Play mode when Sprites are lit by 2D light ...

Package: 2D Render Pipeline

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Jan 26, 2020

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Version/s: 7.1.1 - 8.0.0

How to reproduce:1. Open the attached project named "Case_1214615"2. Open the SampleScene3. Enter Play mode Expected result: Editor ... Read more

0
votes
By Design

Particle System with View Render Alignment and drawn with DrawRenderer a...

Package: Scriptable Render Pipeline HD

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Jan 28, 2020

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Version/s: 7.1.7

How to reproduce:1. Open attached project "FireRendering.zip" and scene "Scn_FirePass"2. In Hierarchy window, expand "_CustomRender"... Read more

0
votes
Fixed

[iOS] Player crashes on Landscape orientation when using UAAL in Native ...

iOS

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Jan 28, 2020

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Version/s: 2019.3, 2020.1, 2020.1.0a21

To reproduce: 1. Download attached "SwiftUnity.zip" file and open "UnityHybrid" project in Unity2. Open "BackgroundScene" scene3. Bu... Read more

3
votes
Fixed

[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...

tvOS

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Jan 28, 2020

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Version/s: 2018.4.16f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a11

How to reproduce:1. Build & Run the "tvOS_Input.zip" project for tvOS2. Press "Menu" button on the Siri Remote3. Check which but... Read more

0
votes
Fixed

[XR][URP][Oculus Quest][Oculus Go] Colours look bleached on a built play...

Package: Scriptable Render Pipeline Universal

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Jan 04, 2020

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Version/s: 7.1.5

Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the colors of the cubes4. Enable Post Processing on the M... Read more

0
votes
Fixed

Only 2 UV components per channel are accessible in shader when mesh is r...

uGUI

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Dec 29, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open 'SampleScene' from "CanvasRendererUV.zip"2. Start Play Mode3. Inspect the color of both quads Expected resu... Read more

0
votes
Fixed

Animation window records the wrong Animation when recording a frame wher...

Package: Timeline

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Jan 09, 2020

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Version/s: 1.2.0

1. Open the attached project "1210312.zip"2. Open the Sample Scene3. Open the Timeline window and select Cube GameObject4. Select fr... Read more

0
votes
Fixed

Results of Texture ScaleMode is not intuitive when parent has a width or...

UI Toolkit

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Jan 29, 2020

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Version/s: 2018.3, 2020.1.0a21

if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more

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