Search Issue Tracker
Duplicate
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0b12
2020.1.0a1
2020.1.0a21
Issue ID
1215404
Regression
Yes
[Mac] [OpenGLCore] Mac crashed on switching to any platform with OpenGLCore Graphics API set
Mac crashed when the platform switched to any other platform with OpenGLCore Graphics APIs.
Steps to repro:
1. Create a new Project.
2. File > Build Settings > Player Settings > Other Settings.
3. Switch Graphics APIs to "OpenGLCore".
4. File > Build Settings > Select "Android" > Switch Platform.
(Switch to any other platform)
Actual Result:
Mac crashed on switching the platform.
Expected Result:
The platform should be switched.
Reproducible in:
2020.2.0a2, 2020.1.0b1, 2020.1.0a21, 2020.1.0a1, 2019.3.0f6 (27ab2135bccf), 2019.3.0b12.
Working Fine in:
2019.3.0b11.
Note: Please find the attached Crash report.
Environment:
Occurring only on Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
This is a duplicate of issue #1232673