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Wrong result of GetHoles method when holes data is empty.
If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more
[ProBuilder] Picking distance is too high making it difficult to select ...
Picking distance is too high making it difficult to select a different object closed to the one that is currently being edited. 1. C... Read more
Android App Build is 0 for Crash Reports
1) What Happened?When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro1. Create a U... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce:1. Open the attached '1217150.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'Cube'4. Focus the Cube b... Read more
Perforce Plugin causes ArgumentOutOfRangeException in batchmode
How to reproduce:1. Open the attached project and make sure Perforce is selected as the Version Control2. Close the Editor3. Run bui... Read more
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error o...
Repro steps:1. Import the attached vfx into a HDRP Visual Effect enabled project.2. Compile the effect and place it in the scene.3. ... Read more
[Windows] When Editor is minimized, undocked windows with title bar are ...
To reproduce:1. Create a new project2. Open build settings window3. Minimize Editor using the taskbar icon Expected: Editor minimize... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also Ste... Read more
[Tilemap] ContactFilter2D with normal angle filter works inconsistently ...
How to reproduce:1. Open attached project "ContactFilterStripped.zip" and scene "Test Scene"2. Enter Play mode3. Move the character ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument