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[Linux] Native Plugin does not work in either Editor nor Player
When trying to use Native Plugin, "DllNotFoundException" appears despite the dll files are in place and work for Windows and OSX. Re... Read more
[VR] Unable to use TAA in Single Pass
Using TAA for PSVR results in errors when using non-multipass stereo rendering modes. Reproduction Steps:1. Power-on your VR HMD2. B... Read more
[Windows][Standalone] The Server Build though VS Project generation does...
When generate Server Build (Headless) standalone Player on Windows, it always launches with a command window.However, if the user ge... Read more
ApplicationIdentifier not used when building the first time via script f...
Steps to reproduce:1. Download the attached project2. Build from command line with the following arguments:<path to editor> -q... Read more
Android Touch Input becomes offset when rotating device
To reproduce:1. Open user attached project "2018.2.12f1.zip"2. Build for Android3. When built, try inputting touch while phone is in... Read more
Workspace settings are not saved when using Visual Studio Code in Unity
1. Create a new project2. Go to Edit -> Preferences -> External Tools and change "External Script Editor" to "Visual Studio Co... Read more
[VR]Standard Shader Parallax Mapping causes warping when using Trilinear...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode in VR3. Position self so the edge of the object is ne... Read more
[IL2CPP] App crashes when dereferencing a double pointer
Repro steps:1. Open user attached project2. Build and Run on Android Expected: App runsActual: App crashes/a black screen appears Re... Read more
Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Producti... Read more
[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...
Steps to reproduce:1. Create a new project2. Export the project to a preferred folder3. Export the same project a second time to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow