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[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Build Xcode project and deploy to iOS 12 device... Read more
[LightProbes] NaNs in unity_SH coefficients during a specific frame
So far I managed to repro this only on Xbox platform. When SSR is enabled in the scene I am attaching to the bug, black areas appear... Read more
[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...
Steps to reproduce:1. Download and open the latest attached project(Stripped.zip)2. Build for standalone3. Launch build with Stereo ... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - did... Read more
PhysicsDebugger visualization of GameObject doesn't display correctly wh...
Steps to reproduce:1. Open project in "PhysicsDebuggerBug.zip"2. Open BugScene3. Select the GameObject "Character"4. Open the Physic... Read more
[Addressables] Modifying Addressable asset group contents does not mark ...
How to reproduce:1. Open user-submitted project (AddressablesSetDirtyBugRepro)2. Remove the Assets from Group 13. Add some Assets to... Read more
Unable to fetch the correct bake backend after upgrading the project wit...
Steps to repro: 1. Open attached project and 'scene' scene;2. In the Lighting window go to 'Baked Lightmaps' tab;3. Double-click on ... Read more
Lightmaps broken in additive scene setups when Static Batching is enabled
Steps to reproduce: 1. Download the attached project and open AdditiveLighting_00_Master scene (Assets > Multi-Scene Tutorial >... Read more
[iOS] The Accelerometer stops working when disabling the Gyroscope in Build
To reproduce: 1. Download attached project "AccelerometerTestProject.zip" and open in Unity2. Open "SampleScene" scene3. Build for i... Read more
Default timeline instance is selected on switching focus from Unity to a...
Steps to reproduce: 1. Open the attached project.2. Select the cube from hierarchy.3. In the timeline window, select sphere timeline... Read more
All about bugs
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Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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