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"Error: Could not load signature" error is thrown when DLL from a packag...
How to reproduce:1. Open user-submitted archive (unity_repro_packages.tar.gz)2. Extract this archive and navigate to "ai.five.extern... Read more
Running Game crashes Editor
1. What happenedI press the play button and it crashes. Generally happens only the second time that I run the game. The first time i... Read more
P/Invoking into non-existent library crashes player on WebGL instead of ...
Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")]extern static void NonExistingAPI();public void Start(){try{NonExisting... Read more
VolumeComponent allocates memory every frame in Standalone builds.
Expected:VolumeManager should not allocate memory everyframe. Result:VolumeParameter.GetHashCode allocs memory. Issue only reproduce... Read more
[HDRP] Several debug modes no longer compile on Mac
1) Open any HDRP project on mac2) Enable Albedo debug mode int HDRP debug->Common Material Property->Albedo Result: Shader nev... Read more
Ctrl+Insert (copy) and Shift+Insert (paste) shortcuts do not work with t...
How to reproduce:1. Open attached project (1226349.zip)2. Enter Play Mode3. In the Game window, there should be an Input Field, sele... Read more
Cannot create a new Unity project in a shared network folder with r/w ac...
Reproduction steps:1. Set up a shared folder on a device in a local network with read/write access2. Connect to that folder using an... Read more
"<multi>" string appears in the "Aniso Level" slider's value input field...
How to reproduce:1. Open the attached project (1226069.zip)2. In the Project window go to the Textures directory and select all text... Read more
Asmdef Inspector incorrect behaviour
Reproduction steps:1. Open attached project "TexTileTest.CopyDXT.2019.3.zip"2. Click on the Scripts/DXT/DXTTools.asmdef in the proje... Read more
[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...
How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes