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InputSystem does not initialize properly in a build when accessed early
Reproduction steps:1. Open project "case_1392358.7z"2. Open Build Settings window in File > Build Settings3. Build and Run the Sc... Read more
[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps:1. Build attached user's project "Pixel3XL Bug.zip" for Android2. Open it on the device and wait for it to load3.... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps:1. Open the attached "ParticlesTrailSample" project2. Open the "SampleScene" Scene3. Open the Profiler window (Wi... Read more
IndexOutOfRangeException is being thrown when using JSON.NET Deserialize...
How to reproduce:1. Open the user's attached "Bug_DecimalToFloat.zip" project2. Open the "SampleScene" Scene from the Project Window... Read more
Duplicating/copy-pasting last keyword in the blackboard throws ArgumentO...
Steps to reproduce:1. Create a new URP project or open an existing one2. Right-click in Project View3. Select Create -> Shader Gr... Read more
The position of the Input Field TMP GameObject changes constantly when T...
Steps to reproduce:1. Open the SampleScene in the attached project "Notepad.zip"2. In the Hierarchy window select Canvas > Main N... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps:1. Open the attached 'RulesetBug' project2. Open the 'Default.ruleset' file and note that Action is set to 'None'... Read more
Error thrown when disabling rigidbody with a custom inertia tensor and c...
To reproduce:- Open Assets/Scenes/SampleScene.unity- Enter play mode- Select the "Cube" gameobject and set it to inactive- Observe t... Read more
The values in the Nodes are not clearly visible when using Visual Effect...
How to reproduce:1. Open the attached "1393797.zip" project2. Open the "New VFX" Visual Effect Graph from the Project window Expecte... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce:1. Open the attached “SystemDrawingBug.zip” project2. Build with IL2CPP Scripting Backend Expected result: Build is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask