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[ProBuilder] Asset Selector window disappears when viewing tooltip in Pr...
Asset Selector window disappears when viewing tooltip in ProBuilder window Steps to repro:1. Create a new or open attached project.2... Read more
Unity Editor crashes when entering to Play mode after applying changes t...
To reproduce: 1. Download project "LifeClient_DailyGoals - Copy (3).zip" and open in Unity2. Open "InitialisationScene" scene3. Expa... Read more
Test Runner result console tab is transparent
To reproduce:1. Open attached project "1094277.zip"2. Open Test Runner window3. Select "NewTestScriptWithEnumeratorPasses" so it sho... Read more
Configurable Joints created at runtime cause connected Rigidbodies to sn...
Steps to reproduce:1. Download and open the attached project2. Open scene "Ancors_Warping_Scaled"3. Enter Play Mode Expected result:... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
"GUILayout.BeginScrollView" incorrectly clamps the scroll position value
Reproduction steps: 1. Open "Project Search Pro.zip" project2. Press "Ctrl" + "K"3. Write "Om"4. Press the "Up" or "Down" Arrow once... Read more
Removing Packages causes custom Windows which depend on the Package to b...
How to reproduce:1. Create a new Unity project2. Make sure TextMeshPro is imported3. Open up TextMeshPro's "Sprite Importer" Window4... Read more
Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce:1. Open the user submitted-project ("crossy trenches.zip")2. Open the Scene View and Enter Play mode3. In the Scene... Read more
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:1. Switch to Android platform2. Open scene "ItemPackTextures" and press play (!)3. Open custom editor window "Too... Read more
[Documentation] Configurable Joint does not break when "Break Torque" is...
How to reproduce:1. Open attached project "BreakTorqueIssue.zip" and scene "BreakTorque"2. In Hierarchy window, select "Cube"3. In I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left