Search Issue Tracker
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts
Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more
[PVR] Baked direct light shadows do not get blurred correctly across UV ...
Baked direct light shadows do not get blurred correctly across UV charts (Direct filtering) 2. How we can reproduce it using the exa... Read more
Unity crashes in <StopCoroutineFromEnumeratorManaged> because of the fun...
Reproduction steps:1. Open the attached project;2. Open the scene "test";3. Enter Play mode;4. Click on "Helper" -> "State Sequen... Read more
RGBA image imported to Unity is converted to DXT1 format which does not ...
Reproduction steps:1. Open the attached project;2. Click on the "MT_DLG_RoundFrame_DC" in the Project folder;3. Open the Inspector w... Read more
Changes in behavior of AnimatorIK while editor is stopped
fixed in 45801ce38cbd4456400c6698900515debcef2ff5 added runtime test. Read more
Animator keeps StateMachine state when disabling GameObject
Animator keeps StateMachine state when disabling GameObject, when it should reset the controller. repro:-disable, then re-enable GO ... Read more
WebGL build does not comply with Input.simulateMouseWithTouches on mobile
When you make UI that reacts to mouse events on WebGL, it does not work with touch events on mobile Read more
[Hierarchy] animation is slower and less responsive on high editor load
Reproduction steps (Compare between Unity 5.5 and 5.6(GIFs attached)):1. Open the attached "Hierarchy" project.2. Open and play the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message