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Custom Shader Material is pink when the project is built for the WebGL p...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the G... Read more
Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[iOS] Framerate drops when screen is touched on ProMotion devices
How to reproduce:1. Open the attached Project "FpsDropUnityProject"2. Build and Run a Development Build on a ProMotion iOS device3. ... Read more
PhysicMaterials missing from Standard Assets
Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more
[Quick Search] Search window appears with the clipped header when opened...
On resetting 'Saved Search Query', when it again opened then Search window present in a distorted manner with the clipped header. Re... Read more
[Hub] Menu bar appears and developer tools become available after launch...
How to reproduce:1. Open Unity Hub and leave it running2. Create a new Windows user and switch to it3. Open Unity Hub while signed i... Read more
Unity does not clean up lost link SpriteRenderer object
Steps:1. Open BUG01 scene in Repo project2. In Scene View you can see a white sprite object, but hierarchy is empty-> If a camera... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test".2. Open player settings (Edi... Read more
[XR][URP] Game View renders black when using custom HLSL skybox shader w...
Reproduction steps:1. Open the user's attached "SkyboxRepro.zip" project2. Load the "SampleScene"3. Enter Play mode4. Observe the Ga... Read more
Errors in UnityEditor.EditorGUIUtility.get_currentViewWidth when Particl...
How to reproduce:1. Open the attached project "ParticleSystemShapeUI.zip" and scene "SampleScene"2. Select "ParticleSystem (no parti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled