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Packages are inconsistent with the project API Compatibility Level setti...
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to Packages -> Examples.Common.Unions ->... Read more
Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps:1. Open the user’s attached project2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets3. Obse... Read more
AssetBundle assets will not appear in the AssetBundles when the GUIDs ar...
How to reproduce:1. Open the user attached "1140366_GUID.zip" project2. Press Bundles -> Build in the Menu Bar3. Navigate to the ... Read more
[IL2CPP] Unobserved "Collection was modified" exception appears after bu...
Reproduction steps:1. Download and open the attached "Repro.zip" project2. Build the project for standalone with the profiler attach... Read more
[WebGL] MSAA effect is not applied in build
How to reproduce:1. Open attached project ("1384522.zip")2. Build and Run the SampleScene to WebGL platform Expected result: MSAA is... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps:1. Open the user's attached project2. Open Assets > SampleScene3. Enter Play Mode4. Select the "[Testbed]" Gam... Read more
Material that uses a Simple Lit shader is rendered in pink texture when ...
How to reproduce:1. Open the attached project "PinkMaterialBug.zip"2. Open "Scene" Scene3. Build & Run the project (File > Bu... Read more
[iOS] Build fails when running UnityLinker
Reproduction steps:1. Download and open the attached "COMETBALL.zip" project2. Build the project for iOS3. Observe the Console windo... Read more
Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps:1. Open user-submitted project "Recompilation Test"2. Create a new C# Script in the Assets folder3. Inspect the L... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
- Mixers do not have "Rename" in the right-click context menu when a Mixer is right-clicked in the Audio Mixer window
- The Audio Random Container and the Audio Mixer windows have no minimum size set for the core functionality to be accessible
- The text, buttons and checkmarks are outside their visual bounds when the Tier Settings window is docked
- Invalid front face configuration when building with GraphicsAPI set to WebGPU