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[Xcode] UnityView.h header for iOS player cannot be included from Object...
Steps to reproduce:1. Build an empty project for iOS platform2. Open the project with Xcode3. Create an Objective-C file4. Paste thi... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce:1. Create a new project2. Import Standard Assets Image Effects package3. Add several Image Effect scripts(e.g. at... Read more
[WSA] FieldAccessException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project2. Open the Assets/testScene.unity scene3. Switch platform to Windows Store4. Build f... Read more
[VideoPlayer] Video which has 6-channel audio and its audio codec is AC-...
How to reproduce:1. Open the attached project2. Open and play RenderTexture sceneResult: Amaze-mp4.mp4 video doesn't playExpected re... Read more
Unity crashes in <InitWGL>, when Unity is starting using Window's Remote...
Reproduction steps:1. Connect with other computer using Window's Remote Desktop Connection;2. On connected computer open the attache... Read more
[UI] ScrollRect with Canvas on it loses Anchors after placed on scene ro...
To reproduce:1) Open attached project and scene on it2) Put the "GameObject" prefab from project view on "DragGameObjectPrefabOnMe"3... Read more
Crash in NamedObject::Transfer<StreamedBinaryWrite<1> > when exiting pla...
To reproduce:1. Open attached project;2. Open "TheScene" scene;3. In hierarchy, choose Camera Root > Main Camera and change Max R... Read more
[UI] Unknown Mixed bake mode in LightModeUtil.MapSettings() Error
This error shows up when upgrading a project. The error consistently occurs when opening the project attached below. Unkown Mixed ba... Read more
ParticleSystem::EndUpdateAll crash when having two child prefabs with su...
Having two prefabs with sub emitters of its child, while main parent object is disabled, when entering play mode particles are still... Read more
[PVR] Lightmap indirect gaussian filter above 0 causes black edge artifacts
Black artifacts appear near some seam edges in tile-based level when indirect lightmap filtering is set to gaussian with a value abo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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