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[iOS] Xcode builds contain a reference to profile.json
Reproduction steps:1. Create and open a new project2. Switch the platform to iOS3. Build the project to Xcode4. In the Navigator win... Read more
No warning dialog is thrown when removing the last element if 2 GOs sele...
How to reproduce:1. Open attached project "case_941.zip"2. Open "Sample" scene3. Select "Test" and "Test2" GameObjects in the Hierar... Read more
Instantiation prefab asset into Hierarchy via Drag&Drop is rejected
Steps:1. Create a new project2. Add Cube and convert it to prefab3. Drag the prefab asset from Project Browser to Hierarchy==> Dr... Read more
[WebGL] "MissingMethodException: Default constructor not found for type"...
How to reproduce:1. Open the user's attached "TestAA2021.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build And Ru... Read more
SetScriptingDefineSymbolsForGroup does not set specified symbols for scr...
Steps to reproduce:1. Open users attached project2. Press Bug>Reproduce3. Open Edit>Project Settings>Player>Other Settin... Read more
Attributes are not shown when the Attribute tab is opened in UI Builder ...
Steps to reproduce:1. Open attached project "Project.zip"2. Open Sample asset3. Select Button in the Hierarchy in the UI Builder win... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
System.Memory ReadOnlySpan() method is not supported and throws an error...
Reproduction steps:1. Open the user's attached project2. Observer the Console Expected result: The are no errors in the ConsoleActua... Read more
[iOS] Unfreed allocation errors thrown in Console when executing Build A...
How to reproduce:1. Open the attached Unity project ("1358453_2021.2.0b7.zip")2. Switch Platform to iOS3. Build And Run Expected res... Read more
Entering play mode causes Sprite Editor window to split into two mirrore...
Entering play mode causes Sprite Editor window to split into two mirrored parts.Image & video of this occurring included in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing