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[SerializeReference] fields of classes derived from System.Object invali...
Steps to reproduce:1. Open the attached project (case_1219332.zip)2. Enter Play Mode3. Observe that hashes match for all objects as ... Read more
[HDRP] DXR Assigning normal map 8k texture
1) Change manifest to point to SRP2) Open Street scene3) Notice the shadows are blocky Try removing 8k normal map or reducing the ma... Read more
[HDRP] "Volume" gameObject is destroyed and "MissingReferenceException" ...
Game and Scene view renders black with "Missing reference exception" thrown continuously when Post Process volume or Sky and Fog Vol... Read more
Toggling of Picking and Visibility of a GameObject is not togglable when...
How to reproduce:1. Open the project from the attached file "1217361.zip"2. In the Hierarchy, toggle the Visibility and Picking of t... Read more
"mainTemplate.gradle 'compileClasspath' not found" gradle error during b...
Steps to reproduce:1. Open a new project2. Import the Asset folder sent by the User3. Build on Android Expected: build succeedsActua... Read more
[HDRP] Project materials become grey on Upgrading to HD materials
Project materials become grey on Upgrading to HD materials in the Scene and Game view Steps to Reproduce:1. Create a new Project wit... Read more
Missing refernces when reimporting many ScriptedImporter Assets
Steps to reproduce:1. Open user-supplied project2. Inspect the Data folder Expected: Scriptable object references match with what ha... Read more
[Input System] IME input is not working in Editor and runtime
-e: when using the New Input system the IME input for the editor and at runtime is not working -repro:--open attached scene--switch ... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce:1. Open the "Metal_Repro.zip" project2. Wait till shaders are compiled3. Open the "Treasure_Chest_01" prefab Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open