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Console messages show no path to assets in StateGroup when checking depe...
How to reproduce:1. Open the attached "bundle_dependencies_demo_project.zip" project2. In the menu bar select Demo > Calculate De... Read more
worldCenterOfMass and position of Rigidbody values are changing when X, ...
How to reproduce:1. Open the attached "1379464.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Select the "Cube"... Read more
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more
position of advanced dropdown changes everytime call show()
1. open attached project2. Click Bug/Reproduce repeatedlyexpected result: advanced dropdown opens at the same positionactual result:... Read more
[Android] Signal 9 is not returned after Application.Quit() on <9 Andro...
To reproduce:1. Have a project that utilizes Application.Quit()1. Build the project and run on applickable device2. Observe the logc... Read more
Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce:1. Open project "VfxTest.zip"2. In the Project window select Folder "Test.vfx"3. Right-click > Reimport Expected... Read more
[M1][Silicon Editor] Editor crashes when importing an .ogv file
Reproduction steps:1. Create a new project2. Import the attached "sample_with_audio.ogv" file Expected result: File is imported into... Read more
[URP] NullReferenceException error is thrown when the scene contains a L...
How to reproduce:1. Open the user-submitted project2. Open the scene "ErrorTest" (Assets/ErrorTest/ErrorTest.unity)3. Open the Scene... Read more
NullReferenceException is thrown when loading Sprite from AssetBundle
How to reproduce:1. Open the attached project2. Open scene TestAB3. In the Hierarchy window, select the GameObject "Canvas"4. Enable... Read more
[UIElements] The font color for read-only values has changed, making the...
Repro steps:1. Create an add operator2. Connect it to a float operator3. Observe the value in the float operator is barely visible E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes