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Visual C# Compiler fails to locate assembly if response file compiler ar...
Steps to reproduce:1. Create a folder named "addspacesinpath" in the root of C:2. Drop the attached dll (System.Xml.Linq.dll) in sai... Read more
[ProBuilder] Slider handles of Width, Height, Depth disappear on adding ...
Width, Height, and Depth properties of slider handle disappear when adding input value greater than 10 in the Shape Tool from ProBui... Read more
Custom built DLL's scripts which have classes derived from UIBehaviour c...
How to reproduce:1. Open user-submitted project (testB.zip)2. See that Assets/Plugins/testUIDLL contains Class13. Close the project4... Read more
Player crashes when Legacy Particle systems in Asset bundle 2017 are used
How to reproduce:1. Open attached project ("vrchat-legacy-particle-crash.zip")2. Make sure scripting backend is set to IL2CPP3. Buil... Read more
Substance Designer material support warnings are thrown on project load ...
How to reproduce:1. Open project from "SubstanceTest.zip"2. Inspect Console window Expected result: No warnings in ConsoleActual res... Read more
Build performance regression when using IL2CPP with Burst, Entites, Unit...
Reproduction steps:1. Open the attached "1219572.zip" project2. Build the project Expected result: The build duration varies from 2-... Read more
Slider texture multiplies when dragged upwards in the game world
Steps to reproduce:1. Open QA-Supplied project (link in edit)2. Open Scene _scene -> "_SurvivalScene"3. Inspect the Game view Exp... Read more
Loading a mesh that is used only for collision allocates Metal memory
How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more
Cloth External Acceleration is applied in local space instead of world s...
How to reproduce:1. Open the attached 'project-1221805.zip' project2. Enter Play mode3. Observe the movement of both plane's Expecte... Read more
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