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0
votes
Fixed

Visual C# Compiler fails to locate assembly if response file compiler ar...

Scripting

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Feb 27, 2020

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Version/s: 2018.4, 2019.2.14f1, 2019.3, 2020.1, 2020.2

Steps to reproduce:1. Create a folder named "addspacesinpath" in the root of C:2. Drop the attached dll (System.Xml.Linq.dll) in sai... Read more

0
votes
By Design

[ProBuilder] Slider handles of Width, Height, Depth disappear on adding ...

Package: Probuilder

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Feb 27, 2020

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Version/s: 4.2.3, 4.2.1,4.0.2

Width, Height, and Depth properties of slider handle disappear when adding input value greater than 10 in the Shape Tool from ProBui... Read more

0
votes
Fixed

Custom built DLL's scripts which have classes derived from UIBehaviour c...

Scripting

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Feb 27, 2020

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Version/s: 2019.3.0b5, 2019.3.1f1, 2020.1.0a6, 2020.2

How to reproduce:1. Open user-submitted project (testB.zip)2. See that Assets/Plugins/testUIDLL contains Class13. Close the project4... Read more

0
votes
Fixed

Player crashes when Legacy Particle systems in Asset bundle 2017 are used

Visual Effects - Legacy

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Feb 26, 2020

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Version/s: 2018.3, 2018.4.17f1, 2020.2

How to reproduce:1. Open attached project ("vrchat-legacy-particle-crash.zip")2. Make sure scripting backend is set to IL2CPP3. Buil... Read more

0
votes
Fixed

Substance Designer material support warnings are thrown on project load ...

Asset - Importers

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Feb 19, 2020

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Version/s: 2019.3.0a1, 2019.3.1f1, 2020.1, 2020.2

How to reproduce:1. Open project from "SubstanceTest.zip"2. Inspect Console window Expected result: No warnings in ConsoleActual res... Read more

0
votes
Fixed

Build performance regression when using IL2CPP with Burst, Entites, Unit...

Build Pipeline

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Feb 14, 2020

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Version/s: 2020.1.0a22, 2020.1.0a23

Reproduction steps:1. Open the attached "1219572.zip" project2. Build the project Expected result: The build duration varies from 2-... Read more

0
votes
By Design

Slider texture multiplies when dragged upwards in the game world

Package: UGUI

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Feb 25, 2020

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Version/s: 1.0.0

Steps to reproduce:1. Open QA-Supplied project (link in edit)2. Open Scene _scene -> "_SurvivalScene"3. Inspect the Game view Exp... Read more

0
votes
By Design

Loading a mesh that is used only for collision allocates Metal memory

Metal

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Jan 29, 2020

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more

0
votes
Fixed
1
votes
Fixed

Cloth External Acceleration is applied in local space instead of world s...

Cloth

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Feb 21, 2020

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Version/s: 2019.2.0a8, 2019.3, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-1221805.zip' project2. Enter Play mode3. Observe the movement of both plane's Expecte... Read more

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