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Window.Show method opens and instantly closes a pop-up window when calle...
How to reproduce:1. Open the attached 'project-1219122.zip' project2. In the Editor select 'Window' > 'BugRepro' > 'Open conta... Read more
[Windows] Menu Item entries are limited to 1000
How to reproduce:1. Open the attached 'project-1219404.zip' project2. In the Editor select 'Menu' and scroll to the end Expected res... Read more
GameObject with Standard Transparent Shader gets brighter when it's in t...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. in Game View, inspect the "Trans... Read more
Control Scheme cannot be selected when it is named "All Control Schemes"
Reproduction steps:1. Open attached project "1217379_input_system" and make sure "Input System Package (New)" is selected in Edit &g... Read more
[DeployManagement] Graphics API list is unable to refresh on resetting P...
Unable to remove any Graphics APIs which have been added to the list on clicking "-" button after resetting Player Settings.It is no... Read more
[HDRP]Gameobject is not removed from "Look Dev" window when it is delete...
Gamobject is not getting removed from "Look Dev" window even if it is deleted from the "Hierarchy" window, refer the attached video.... Read more
[HDRP] Rotation value from "New Environment" doesn't update when the env...
When an environment is rotated using a mouse, Rotation Value from "New Environment" doesn't update However when a value is typed int... Read more
Crash in mono_method_signature when virtual method is used on Serialize ...
How to reproduce:1. Open "SampleScene" Scene in the attached "1217134.zip" project2. Enter Play Mode Expected result: Prints a messa... Read more
Pasting or duplicating an object in Hierarchy results in all active scen...
How to reproduce:1. Open attached project "TestProject.zip"2. In Hierarchy window, observe that two scenes are opened3. In SampleSce... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce:1. Open the QA's attached project2. Make sure Android graphics API is set to Vulkan and any others are not in the list3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open