Search Issue Tracker
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project2. Open 'bugCanvasGroupAlpha' scene3. Play the scene4. Press the button ('Set alp... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro:1. Add a new controller,2. In the Base Layer a... Read more
Scroll rect scrolls automatically after disabling/enabling parent object
To reproduce:1. Open attached project2. Open MainScene3. Press Play4. Press Disable Parent button5. Click Enable Parent button6. Not... Read more
Custom Material Editor Properties Don't Appear
I've followed the instructions to create custom material editor as described here in section Real Example: http://docs.unity3d.com/M... Read more
WebGL build error
To reproduce this bug: 1. Open the attached project2. Try to build on WebGL ( both development and not development)3. Exceptions are... Read more
MaterialEditor.PropertiesDefaultGUI() misses method signature
MaterialEditor.PropertiesDefaultGUI() misses method signatureAnd 'void returns true' is unconvincing. Current page content:---------... Read more
The Boo compiler has a bug where it tries to detect inheritance cycles b...
To reproduce this bug: 1. Open the attached project2. An Inheritance cycle error is outputted in the console. The Boo compiler has a... Read more
ImGUI Buttons break on iOS 8 when screen orientation is set through 'Scr...
To Reproudce: 1. Build the attached project to an iOS 8 device. 2. Notice that the "Left/Right" Buttons both react to touches, click... Read more
reasons for lack of WebGL build option in 32bit editor need to be obvious
-e: due to the build tools all being available in 64bit the 32bit editor won't get a webgl build option. but it doesn't say so anywh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument