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A kinematic Rigidbody2D parented to another kinematic Rigidbody2D doesn'...
To reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Observe the sin wave movement of the cube.4. Set the Par... Read more
Crash when creating a prefab from a gameobject which original prefab has...
Steps to repro:1. Create a new gameobject2. Drag it to the project view to create a new prefab3. Delete the prefab, observe that the... Read more
Setting ScrollRect's normalized position does not work if you do it just...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. There is 'ScrollView' and 'Panel' as its Content3. Press play... Read more
Adding canvas and selecting screen space camera makes unity crash
To reproduce:1. Open attached project2. Open PointrUIScene3. Add Canvas to scene4. Change Render Mode to Screen Space - Camera5. Edi... Read more
After using hierachy search and clicking target, exception thrown
To reproduce:1. Open attached project2. Open editor-ui-bug scene3. Enter "Target" in search field4. Select Target in hierarchy5. Not... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce:1. Download attached project2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, notice... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce:1. Open attached project2. Open test scene3. Press play4. Check the log for the trigger enter and exit events occuring ... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
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