Search Issue Tracker
Fixed in 5.2.4
Votes
2
Found in
4.5.5f1
Issue ID
643154
Regression
Yes
Social.localUser.Authenticate callback is called more than once, if it fails the first time
To Reproduce:
1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS).
2. Run, notice the" Authentication failed" error in the console, (Social.localUser.Authenticate is called in start).
3. Minimize the application or focus on another window, notice that when you select it again Authenticate is called again, and will now be called every-time you reopen the app, until you close the app (or login to GC on iOS)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment