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Project and Inspector windows are freezing when multi selecting assets
How to reproduce:1. Open the attached project "Addressables Inspector freezes.zip"2. In the Project window go to Assets > Prefabs... Read more
[UWP] Visual Studio output throws exception when the Camera GameObject h...
Reproduction steps:1. Open project "UWPDoublePostProcessBug.zip"2. Open Scene "SampleScene"3. Open Build Settings window from File &... Read more
Console errors appear when reimporting UnityEngine.UI when the Library f...
Reproduction steps:1. Download the attached "linktest.zip" project2. Move the "Library" folder to a different disk3. Create a symlin... Read more
UnityWebRequest returns "HTTP/1.1 404 Not Found" if URI contains 'plus' ...
How to reproduce:1. Open the attached “UnityWebRequest_LocalFileBug.zip” project2. Open the “Main” Scene3. Enter the Play Mode Expec... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
CultureNotFoundException: Culture name en-DE is not supported error thro...
How to reproduce:1. Change Windows display language to "English (Germany)"2. Open the attached project "UWPMixedCulture.zip"3. Open ... Read more
"PostProcessPass render pass will not execute" error thrown in Console w...
How to reproduce:1. Create an empty 3D project2. Navigate to "Window" - "Package Manager" and install the Universal RP package from ... Read more
Player Input does not work when working with Input System 1.1.1
How to reproduce:1. Open the user attached "Movement Bug Report Project.zip" project2. Enter Play Mode3. Press the W-A-S-D keys Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation