Search Issue Tracker
[HDRP] [DX12] Editor crashes when switched to DX12
Versions tested: 2019.3.0f6 + 7.2.0 1) Create an HDRP template2) Go to Edit ->Project Settings -> Player -> Other Settings3... Read more
Slider not calling OnValueChanged when Reload Domain and Reload Scene op...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In Game View, Move the Slider ar... Read more
Mesh Collider performance drop when "Everything" Cooking Option is enabled
Reproduction steps:1. Open attached project "1215857_mesh" and scene "SampleScene"2. Enter Play Mode and observe the Profiler3. Exit... Read more
[TestRunner] Editor crashes on closing it while preparing to run unit te...
Editor crashes on closing the Editor while it is building all the assets and preparing to run the Test after clicking on"Run all in ... Read more
[XR][Oculus Quest][Vulkan] Multiview mode fails
XR's multiview mode fails for Vulkan Read more
[IMGUI] Changes to "Grid" Color from "Preferences" do not reflect until ...
Changing the Color of the Grid from "Preferences" does not display the chosen color until the Scene View Window is closed and reopen... Read more
[DOTS] Entities lose their transforms when built on Standalone
Steps to reproduce:1. Open supplied project ("DefaultForTesting.zip")2. Open SamplScene, notice the shape of the figure3. In the Ass... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
Performance drop when using Control Track with Particle system if a clip...
To reproduce:1. Open attached project ("case_1216702.zip")2. From Hierarchy select "TimelineControl" Game Object3. Press Play and in... Read more
AssetDatabase.SaveAssets() throws an Exception "The specified path is no...
How to reproduce:1. Open the attached SaveAssetsCrash.zip2. Enter the Play mode3. Open "SaveAssetsCrash" window under Test/SaveAsset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned