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[Overlays] Toolbar UI elements show their text only in Panel mode
1. Open a project with whatever unity version that has Overlays feature2. Create a "Editor" folder in the project and import the att... Read more
[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps:1. Open project "UWPSignKey.zip"2. Open Build Settings window from File > Build Settings3. Switch Platform to ... Read more
NullReference error is thrown when trying to delete an array element in ...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Test" from the Hierar... Read more
Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce:1. Open the user attached project (LightProbBug2019.zip)1a. Switch to linear mode in Player settings1b. Switch to S... Read more
URP 12 generates shader implicit truncation warnings when building player
How to reproduce:1. Open users’ attached “URP12ShaderWarningIssue-2021.2.zip” project2. Build the Player3. Window > Open Last Bui... Read more
[Input] [Samsung S Pen] Input.mousePosition does not change when touchin...
How to reproduce:1. Open the attached project '1367125.zip'2. Build and Run the application on an Android device3. When the app load... Read more
[General] [MacOS] UI Toolkit has an offset when drawing Handles on a ren...
How to reproduce:1. Open the attached project "handlesRepro"2. In the macOS Menu bar, select "Gakuso > TEST"3. In the TEST window... Read more
[HDRP] Refraction models Box and Thin broken
Versions tested: 21.2.0f1 & 22.1.0a15 (trunk) Steps:Open a new projects and create a simple scene (plane box and a sphere)Create... Read more
Seams are visible when creating Terrain using Import Heightmap
How to reproduce:1. Open project "Bug Report Island.zip"2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation