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[UIElements Runtime] Newline symbols are not supported/recognized when u...
How to reproduce:1. Open the attached project's "case_1219658-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Game View... Read more
Graphic tablet stylus right-click is detected as left-click by Event.cur...
How to reproduce:1. Open the user-supplied project2. Connect a drawing tablet and make sure its stylus's button is mapped to perform... Read more
[XRSDK] [URP] SRPBatcher does not work when using new XR Management System
How to reproduce:1. Open attached project ("SRPBatcherBenchmarking.zip")2. Enter Play mode Expected result: SRP Batcher worksActual ... Read more
[Shader Graph] MissingReferenceException thrown on clicking on "Save Ass...
MissingReferenceException thrown on clicking on "Save Asset" after creating SubGraph and saving it without having any changes Steps ... Read more
2D Lights cannot be created and an error is thrown when using 2D Rendere...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In Hierarchy, add a 2D Light (Right-Click to open a Co... Read more
[TextMesh Pro] Text floats to the left when Input field is overflowed on...
How to reproduce:1. Open the SampleScene Scene in the attached "1219367.zip" project2. Enter Play Mode and enter some text in the fi... Read more
Mesh created via script (procedural mesh) results in Triplanar shader no...
How to reproduce:1. Open attached project "Test.zip" and scene "Test"2. Enter Play mode3. In Game view, observe the spawned cube Exp... Read more
Editor and crash reporter both hang upon stack overflow in recursive com...
Editor and crash reporter both hang upon stack overflow in recursive component script When adding a recursive function which may res... Read more
[ShaderGraph] Main Preview window is toggled open when undo is pressed a...
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. R... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce:1. Open the project "Localization_2019.3.1f1"2. Open the scene "SampleScene"3. Select the GameObject "RawImage" in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes