Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.1, 7.2.1
Issue ID
1219384
Regression
Yes
2D Lights cannot be created and an error is thrown when using 2D Renderer in project created with URP Template
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In Hierarchy, add a 2D Light (Right-Click to open a Context Menu, Light -> 2D)
Expected result: 2D Light is added
Actual result: 2D Light is not added and there's nothing displayed or an error is thrown in the Console Window
Reproducible with: 2019.3.0b4 (7.1.1), 2019.3.2f1 (7.1.8, 7.2.1), 2020.1.0a23 (7.1.7, 7.2.1)
Not reproducible with: 2019.3.0b3 (7.0.1)
Couldn't test with: 2017.4.37f1 (Package Manager does not exist), 2018.4.17f1 (2D Lights do not exist)
Note: 2D Lights can be created when importing Universal RP to project created with 2D Template
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The URP template project has per-quality level render pipeline assets. In order to use the 2D Renderer, you have to assign a 2D Renderer Data asset to the pipeline asset of your active quality level.