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Fixed in 2020.2.X
Votes
0
Found in
2019.3.0a7
2019.3.2f1
Issue ID
1219707
Regression
Yes
[Shader Graph] MissingReferenceException thrown on clicking on "Save Asset" in SubGraph
MissingReferenceException thrown on clicking on "Save Asset" after creating SubGraph and saving it without having any changes
Steps to Reproduce:
1. Create a new Project with HDRP Template
2. Install Package Manager > HDRP package > 7.2.0
3. Install Package Manager > Shader Graph > 7.2.0
4. Create Assets > right-click > Shader > PBR Graph
5. Create new node from New Shader Graph window > PBR Master > Vertex Position > Artistic > Adjustment > Channel Mixer
6. Select Shader Graph window > Channel Mixer > right-click > Convert To SubGraph
7. Double Click on Project > Assets > New Shader Sub Graph > New Shader Sub Graph window > Save Assets
Expected Result:
Sub Graph is saved
Actual Result:
"MissingReferenceException: The object of type 'SubGraphAsset' has been destroyed but you are still trying to access it" is thrown
Reproducible on: 2020.1.0a23, 2020.1.0a1, 2019.3.3f1, 2019.3.2f1, 2019.3.0a7
Reproducible Package version: 7.2.1, 7.2.0, 7.1.8, 7.1.5, 7.1.1
Working fine in:
2020.1.0a24 with package Version 7.2.1
2019.3.0a6 with Package Version 6.9.2.
Environment: Windows 10 and Mac 10.14
Stack Trace
MissingReferenceException: The object of type 'SubGraphAsset' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <94c5f4c38cdc42d2b006f8badef04394>:0)
UnityEditor.Editor.get_targetTitle () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.Experimental.AssetImporters.AssetImporterEditor.get_targetTitle () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.Experimental.AssetImporters.ScriptedImporterEditor.get_targetTitle () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.Editor.OnHeaderGUI () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.Editor.DrawHeader () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (UnityEditor.Editor[] editors, System.Boolean& wasVisible) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <9ba1187881a84a08b5f9c4cb333d7a6a>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) (at <57fa7f4ad1c34ed185465e0a9f71c244>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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