Search Issue Tracker
By Design
Votes
1
Found in [Package]
9.0.0-prev.0
Issue ID
1219507
Regression
No
Mesh created via script (procedural mesh) results in Triplanar shader not projecting on X axis correctly
How to reproduce:
1. Open attached project "Test.zip" and scene "Test"
2. Enter Play mode
3. In Game view, observe the spawned cube
Expected result: all three faces have applied normal map with generated shadows
Actual result: the face, where the normal is looking along X axis, either flickers when rotated or is always black
Reproducible with: 2019.3.2f1, 2020.1.0a23 (7.1.8, 7.2.0, 9.0.0)
Could not test with: 2017.4, 2018.4 (shader graph errors in the Console window)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
- Blurry, low quality Active Profile icon used in Addressables Profiles window
- Project browser search area changes when maximing Game View
- Tree Asset Preview window is not updated after assigning a new Material
- Unapplied changes on the "MainPanel" GameObject in the "BlobShadow" of URP Samples
Resolution Note:
By design: tangents are not generated automatically when calling RecalculateNormals()