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By Design
Votes
1
Found in [Package]
9.0.0-prev.0
Issue ID
1219507
Regression
No
Mesh created via script (procedural mesh) results in Triplanar shader not projecting on X axis correctly
How to reproduce:
1. Open attached project "Test.zip" and scene "Test"
2. Enter Play mode
3. In Game view, observe the spawned cube
Expected result: all three faces have applied normal map with generated shadows
Actual result: the face, where the normal is looking along X axis, either flickers when rotated or is always black
Reproducible with: 2019.3.2f1, 2020.1.0a23 (7.1.8, 7.2.0, 9.0.0)
Could not test with: 2017.4, 2018.4 (shader graph errors in the Console window)
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Resolution Note:
By design: tangents are not generated automatically when calling RecalculateNormals()