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SVG images are not correctly displayed
To reproduce: 1. Open the attached project (New Unity Project.zip)2. Compare Icon1, Icon2 and Icon3 .svg files with the .png file wi... Read more
Blend Tree stops working when GameObject is deactivated and reactivated ...
To reproduce:1. Open user attached project2. Open SampleScene3. Run Play Mode4. Open left_hand.controller of left_hand in Animator W... Read more
Probuilder UV goes to black when UV's are collapsed on some objects whil...
How to reproduce:1. Open the user-submitted project2. In the Project window search for the "SM_Prop_Vents_Exhaust_01" asset3. Drag i... Read more
Project Window scrollbar disappears after selecting assets from the bott...
Steps to reproduce:1. Download attached project2. Select last material in Assets folder (128.mat) Expected results: Scrollbar doesn'... Read more
material.SetFloat(name, value) ignores min/max values of slider property
How to reproduce:1. Open the "FloatMinMax Repro.zip" project2. Open the "SampleScene.unity" scene3. Press Play4. Check the console f... Read more
SpriteAtlas not included in builds stop working on second time entering ...
How to reproduce:1. Open the user-submitted project and open the "SimulationBundleTest" scene2. Enter Play mode.3. Notice everything... Read more
Editor manifest hasn't been updated to include the latest 2.0.x IAP Package
The current manifest for 2018.3 contains IAP package version 2.0.1, which is not the latest 2.0.x release. This means that when you ... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce:1. run playmode tests on standalone and save xmlexample command to execute: Unity.exe -runTests -projectpath ...\... Read more
[Android] FMOD failed to initialize the output device.: "Error initializ...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run SampleScene on a device3) Check the logcat and yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used