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Results of Texture ScaleMode is not intuitive when parent has a width or...
if i have an image in a container with width set to a fixed value ( ie 128px ) and height set to auto, and i add an Image, with scal... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce:1. Open the "WindowsXrInstantiateRepro.zip" project2. Build to Standalone3. Run the build4. Use left mouse button t... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
Canvas and Light's Render Mode's drop down values are the same when insp...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Canvas" GameObject in the Hierarchy3. Insp... Read more
Sprite names are not updated in the Project window when renaming them in...
Steps to reproduce:1. Open the attached project "case_1215564-Alien_Storm.zip"2. In the Project window under Assets/Sprites/Lasers s... Read more
[Post-Processing] InvalidOperationException errors are continuously thro...
Post-processing profile preset properties disappear on resetting and InvalidOperationException errors are thrown continuously. Steps... Read more
Unity Editor update checker ignores new Unity version when opened in Uni...
How to reproduce:1. Create a new project or open an existing one2. Open the Unity Editor update checker (Help -> Check for Update... Read more
HDRP template asset previews are not generated in Project Browser
How to reproduce:1. Create a new HDRP template project2. Navigate Assets > ExampleAssets > Materials in Project browser Expect... Read more
[XR][Vulkan][Multiview][Oculus Quest] Views for both eyes are rendered i...
Repro steps:1. Open attached project2. Make sure Vulkan is used as the Graphics API3. Edit -> Project Settings -> XR Plugin Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section