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[ECS] MainScene entity world only generates in Editor-Mode when using Su...
How to reproduce:1. Open attached project "NoWorldRepro.zip" and scene "SampleScene"2. Observe Entity Debugger window3. In Hierarchy... Read more
Avatar Mask ignores RM when both Humanoid & Transform masks are defined
Issue happens with Animator Controller Layers & Timeline Track Layers.This is only repro with Humanoid.This only happens when BO... Read more
[Shadergraph] Changing Alpha Clip Threshold from 0 does not update graph...
Reproduces on master (bcdb37f295) and Universal RP 7.1.7 Repro steps:1. Use Universal RP or HDRP as your pipeline2. Create a PBR gra... Read more
[Shadergraph] Changing mode of color property from HDR to Default does n...
Reproduces on Master (bcdb37f295) and 4.10.0 Repro steps:1. Use Universal RP2. Create a PBR Shader3. Create a Color property4. Set t... Read more
Profiler Rendering module and Game window Stats tab display different am...
How to reproduce:1. Open the attached 'project-1218591.zip' project2. Enter Play mode3. In the Game window open the Stats tab and ob... Read more
[Preset] "Supported Aspect Ratios" dropdown icon overlaps with window la...
On creating preset of "Player Settings", Dropdown icon of "Supported Aspect Ratios" under "Resolution and Presentation" and "Preload... Read more
Light gray line is visible in the Inspector when Entities package is ins...
How to reproduce:1. Open the attached 'project-1218541.zip' project2. Select an object in the Hierarchy window3. Observe the gray li... Read more
[Preset] NullReferenceException is thrown continuously on deleting Level...
On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more
Default TextMeshPro Text preset is not applied when creating a new TextM...
How to reproduce:1. Open the attached 'project-1218365.zip' project2. In the Project Browser inspect the 'TextMeshProUGUI' preset3. ... Read more
[VCS] Linear color space affects version control icons
How to reproduce:1. Create a new project and connect it to Perforce2. Change the Color Space to Linear3. Observe the version control... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes