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[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce:1. Download and open the attached project2. Open "SampleScene"3. Observe changes in shadows when changing Cascade... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
[HDRP][DXR] CaptureScreenshot with superSize > 1 capture an image with n...
Repro steps :- Open attached project- Open SampleScene- Press Play- Click on the yellow sphere on the center- Notice the console mes... Read more
Light Probes get baked when calling LightProbes.Tetrahedralize
How to reproduce:1. Open attached "IN-95782" project (See google drive link in the comments)2. Enter Play Mode3. Click the "Toggle L... Read more
Bake Visibility job failure
To reproduce:1. Open attached project;2. Open "E1M1-Tutorial10" scene;3. Bake lights. Expected result: Editor doesn't freeze when ba... Read more
Crash on StackAllocator::WalkAllocations when loading another Scene whil...
How to reproduce:1. Open the project attached "1297307.zip"2. Open any Scene3. Enter Play Mode4. Double click other Scene (might tak... Read more
Material renderQueue resets upon any changes made to the material or res...
Steps to reproduce:1. Create a new project2. Create a new material3. Change renderQueue value4. Make any other changes Expected resu... Read more
Crash on AssetImportManager::Import when starting project
Reproduction steps:1. Open user attacher project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing