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JobComponentSystem.OnUpdate function throws an uninformative error messa...
How to reproduce:1. Open the attached project2. Clear the Console Window3. Observe the cleared Console Window Expected result: No er... Read more
[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps:1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"2. Enter Play Mode3. ... Read more
Transform values change by a tiny amount when undoing parenting
How to reproduce:1. Create a new project and open it2. In the Hierarchy Window create a new cube and observe its scale and position ... Read more
Timeline zoom-in is delayed when Timeline is continuously zoomed out aft...
Steps to reproduce:1. Open the attached project (case_1214228.zip)2. Select "Test" Game Object in the Hierarchy3. Open the Timeline ... Read more
[iOS][OpenGLES] Screen safeArea and size is zero if app is launched with...
Steps to reproduce: 1. Open attached project2. Open scene "SampleScene"3. Build and run on iOS device4. In Xcode console, notice tha... Read more
Movement of Unity Physics and Havok Physics objects are dependent on the...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. In Hierarchy window, select "physics_ste... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project2) See the debug message in the console. If it's not there, enter playmode.3) In Player s... Read more
Ghost empty folders are left behind when after calling Refresh, Director...
To reproduce: 1. Copy script to any project with NUnit package.2. Run test.3. Inspect folder in explorer/finder Expected: only one f... Read more
[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...
On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unnecessary scrollbar appears in Prefab Override section
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime