Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.1.0a10
Issue ID
1214266
Regression
No
Ghost empty folders are left behind when after calling Refresh, Directory.Move is called
To reproduce:
1. Copy script to any project with NUnit package.
2. Run test.
3. Inspect folder in explorer/finder
Expected: only one folder "test199" exists
Actual: Folders "test0" "test25" "test80" are left behind if tried to move them just after refresh.
Notes:
Only happens when moving folder just after calling refresh.
Only happens if folder has some files inside.
Nested folders and files inside are moved without any problems.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment