Search Issue Tracker
Fixed in 1.4.4
Votes
0
Found in [Package]
1.3.0-preview.6
Issue ID
1214228
Regression
No
Timeline zoom-in is delayed when Timeline is continuously zoomed out after maximum zoom level is hit
Steps to reproduce:
1. Open the attached project (case_1214228.zip)
2. Select "Test" Game Object in the Hierarchy
3. Open the Timeline window (Window -> Sequencing -> Timeline)
4. Zoom out the Timeline as much as Unity allows
5. Continue zooming out for ~10 seconds
6. Start zooming back in
Expected result: Timeline immediately starts zooming in
Actual result: Timeline starts zooming in after some delay
Reproduced in: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1 (Timeline 1.1.0), 2019.3.0f6 (Timeline 1.2.10), 2019.3.0a1 (Timeline 1.3.0-preview.2), 2020.1.0a21 (Timeline 1.3.0-preview.6)
Note:
- Reproduction is not 100% consistent as sometimes the Timeline starts zooming back in right away
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Windows 11] Package Manager Features are displayed incorrectly after moving the mouse
- Android Install Location changes when Exporting Project
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
Add comment