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[Vulkan][OpenGL]Project without Camera crashes when building a non-devel...
Reproduction steps:1. Open user's submitted project ("toss")2. Open Build Settings3. Make sure that "Development Build" is unselecte... Read more
GetNameOfFocusedControl returns an empty string when using SetNextContro...
Repro steps:1. Open attached project2. Main Menu -> Tools -> Control Test3. Set focus on the field "Bool" and right click it E... Read more
'Referenced script missing' warning occurs when frenquently invoke Resou...
When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on... Read more
[UI] The "Value" slider knob in the slider component disappears when Min...
The "Value" slider handle in the slider component disappears when Min value is greater than Max value. Steps to Reproduce:1. Create ... Read more
Editor Only Serialized Fields are being accessed from a DLL during playt...
To reproduce:1. Open the user's attached project2. Build a Windows player with the Development Build option selected3. Run the build... Read more
[Addressable Assets] AssetReferenceDrawer does not support Undo.
After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more
[Windows][.NET 4.6] System.IO.GetDirectoryName converts forward slashes ...
Using the example shader Lit/Diffuse With Shadows produces shadow errors outside of Shadow distance range To reproduce: 1. Download ... Read more
[iOS] Using multiple cameras in the scene in Lightweight Render Pipeline...
To reproduce:1. Open users attached project "lwrp_depth_camera_bug.zip"2. Build for iOS3. Deploy the build trough Xcode to iOS devic... Read more
Command buffer of skybox becomes black when minimizing and maximizing th...
How to reproduce:1. Open the attached project2. Open Demo Scene and enter a Game mode3. In the combo box on the left change the Clou... Read more
In the service windows Can't move a project from org to another org when...
Steps to reproduce:1. Launch Unity2. Create a new project3. Click on Service window4. Click on Ads5. Enabled Ads6. Go back to Servic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used