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Performance: ScriptedImporters are very slow
I have two means of importing a Quake BSP asset: 1) Loading it via a button press in the Inspector (EditorBspTest.OnInspectorGUI)2) ... Read more
[iOS] Screen looks upscaled changing screen orientation with script usin...
To reproduce:1. Open users attached project "OrientationBug.zip"2. Build for iOS3. Open the Xcode project and deploy it to an iOS de... Read more
Vulkan performance is worse than OpenGLES3 and OpenGLES2
To reproduce:1. Open GraphicsPerf project;2. Change platform to Android;3. Change Graphics API to Vulkan;4. Builld and run on Androi... Read more
[Nested Prefabs] Some collisions don't work after upgrading Space Shoote...
To reproduce:1. Download Space Shooter project from the Asset Store to 2018.2;2. Upgrade the project to 2018.3.0a7;3. Enter playmode... Read more
[Nested Prefabs] "PPtr cast failed when dereferencing! Casting from Pref...
To reproduce:1. Download "Corridor Lighting Example" from the Asset Store to 2018.3.0a6 (or any older version); Observed this issue ... Read more
[Android] Audio lags from the video when using VideoPlayer
Reproduction steps:1. Download user's assets and open in Unity2. Build And Run3. Click the first (top) button of the apk Expected: t... Read more
Animator.Update(0) within the Update modifies the Root Motion of GameObject
Reproduction steps:1. Open the attached project "AnimatorDeltaPosition_519276.zip";2. Open the "scene" under Repro folder;3. Make su... Read more
Visual studio does not show project properties for generated Unity cspro...
Reproduction steps:1. Create a new empty project2. Create a new C# script3. Open the script in Visual Studio (by double-clicking)4. ... Read more
Crash in "object_commands" when entering Playmode with VS Debugger attached
To reproduce:1. Download the attached project and the data.zip2. Play the "KombinatorObleku" scene3. It will ask you for a data fold... Read more
[Android] Graphical artifacting with reflection probes and OPENGLES2 API
Steps to reproduce:1. Open ReflectionProbes project2. Build for android3. Observe black fuzz on the wall in the Corridor1 scene Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS