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AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps:1. Open the attached project "case_1217073-UnityListenerBug.zip"2. In the Project window under Assets/Scenes open... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce:1. Download and open the attached "FirebaseEventSource.zip" project2. Switch Target platform to WebGL3. Build and r... Read more
Textures loaded from Asset Bundles do not show size in the Inspector win...
Reproduction steps:1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip"2. In the top menu bar bui... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps:1. Open attached project "1216508_resolution"2. Go to Edit > Project Settings > Player > Resolution and ... Read more
"Unrecognized block header in profiler data file, stopping deserializati...
Steps to reproduce:1. Open attached "tdd-asteroids.zip" Unity project2. Build and run on Android with Autoconnect Profiler enabled3.... Read more
[OnDemand] Unity hangs indefinitely if License Check fails on import wor...
1. Make sure you have an expired license (or hardcode the check to say failed)2. Start up the Test Suite: EditModeAndPlayModeTests\O... Read more
[2020.1] "Render Mode" dropdown displaying items from a different compon...
How to reproduce:1. Open attached project (RenderMode_Dropdown_Test_Project.zip)2. Select the "Light" GameObject in the Hierarchy3. ... Read more
Animation Rigging package causes unnecessary rotation when using Multi-A...
How to reproduce:1. Open attached project "AnimRigging.zip" and scene "Aim"2. Enter Play mode3. Inspect the rotation of 'root' ->... Read more
Timeline Play Range Doesn't Loop when Play Range ends on the Final Frame
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro2125926,zip" Project2. Click on the "Directional Light" GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes