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External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps:1. Open project attached (NetworkBehaviourBug.zip)2. Go to Assets and check TheEngine.dll. Expected result: TheEn... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps:1. Open the attached project2. Select the "cube" game object in the hierarchy3. Constantly shift the Z axis scale... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce:1. Download the attached project and unzip it using provided password2. Open test scene3. Make sure that Assets/Ass... Read more
Unity Crashes due to infinite recursion in managed code
To reproduce: 1. Open users attached project2. Double click on 'UndoChainedMovementWorks' in Editor tests Expected result: test shou... Read more
Particle system sub-emitted particles freeze while not in play mode.
Particle system sub-emitted particles freeze while not in play mode. To reproduce: 1. Open project.2. Enter Scene view.3. Select "Pa... Read more
The surface of the GameObject with Line Renderer isn't lit with point li...
How to reproduce: 1. Open attached project "860897-repro.zip"2. Open "LineRenderer" sceneNote: Scene includes a GameObject with Line... Read more
Hello screen is broken when installing beta for the first time
To get that hello screen I did:. Install the latest public beta (5.6.0b2) on a new Windows machine (no previous installation, no pre... Read more
[Windows][Regression] "Unity requires Windows 7 or later" error is shown...
Prerequisites:Pull "Download Assistant" for Unity 5.6.0b3. Steps to repro: 1. Launch "Download Assistant" for Unity 5.6.0b3 on Windo... Read more
Using CinemaDirector, because of Mecanim Track, Unity crashes in mecanim...
Reproduction steps:1. Open the attached project;2. Open the scene "1";3. Press Ctrl + Shift + D (CinemaDirector will open);4. Click ... Read more
DrawMeshInstanced does not write to _CameraDepthNormalsTexture with Forw...
DrawMeshInstanced does not write to _CameraDepthNormalsTexture when Forward Rendering Path is used, thus, the Edge Detection image e... Read more
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